And there's also a number of awesome mojo courses from other authors on you to me as well, So be sure to look at all of that before you dive in. If you don't have that knowledge, I have plenty of mojo videos on YouTube, which will allow you to get speed and learn the software. See, so just as long as you have some basic knowledge of the software, you can definitely dive in and start working with this course.
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For instance, I will expect that you know what the ad point tool is, or I'll expect you to know how to copy, using command, see or control. However, I'm not going to spend a lot of time on basic functions of mojo. I am going to go pretty slow with this, and I will try to explain everything as thoroughly as possible. You have basic knowledge of either animation or mojo. Prerequisites for this Class: for this course, it's recommended. I hope you're ready because we're about to get startedĢ. By the time you're done with this course, you should have a strong understanding of how to build three D sets within Mojo and animate your cartoons within them. And then we'll export our work out for the world to see. And then we'll animate our character, jumping from rock to rock, interacting with the environment, and then finally will talk about adding some atmosphere, including clouds, blurs and blend modes. Then we're going to animate will animate out certain set pieces, including the lava Bubbles will have some steam or smoke shooting out. In addition to setting up your three D objects, including the floor, your background elements and, of course, the main foreground elements will then move over to creating and applying textures to our objects and laying out the scene further. Well, then, talk about converting vectors to three D and death sorting. We'll also ready up a mojo document and then draw out some two D props to prepare them for three D conversion. It's important to understand what you plan to do before you dive in and start building three D objects. But also to add a little bit of visual flair to what you're doing will begin this course by sketching out a scene. And use those as two D assets in your cartoons so you can use it as a way to speed up your workflow. Not only can you design three D sets that are nice and dynamic, you could even design props, texture them out and rotate them and take pictures of them. I haven't really fully explored the three D elements of Mojo until more recently, and I find it to be a cool way to work. I've been doing it since high school anyway.
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I've been using Mojo for about five years now, and animating with software like Flash and after effects for 15 16 actually might be 17 years. Traffic Urban and you're watching how to design three D sets inside of Mojo Pro 12.